Jay's Desk

40 free mods for Infection Free Zone — performance, fixes, and gameplay expansions.

Drop the DLL into BepInEx/plugins/. Full install guide.

API for Modders →

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Performance Pack

Late-game FPS fixes. Headline: hideout patrol spawn-point LOD ~doubles night FPS on old saves — same horde, no gameplay change.

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IFZ Quality of Life Bundle

Bundle of small QoL tweaks: TowerHMG, VehicleAmmoFix, BuildingIconToggle, ShellLairs. Each toggleable in F1. (Height and clay-pit features moved to the new HighGround and ClayPitFixes mods.) NEW 1.6.0: housing summary panel (click a house/shelter) + low-beds warning.

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Expanded Farming (2x-4x)

Build farms and greenhouses at a chosen size. Cycle x1/x2/x3/x4 tiers during placement — cost, max staff and daily production all scale with the footprint.

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Squad Grenades

Idle squads automatically throw grenades and fire mortars at hostile clusters already in range - including from inside buildings and moving vehicles. Friendly-fire safe.

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BlitzHund

A suicide-bomber infected dog. When killed it detonates in a fiery blast that damages your squads and base structures — walls, towers and buildings.

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Army Backup AI Fix

Request Backup Army tanks actually engage hostiles near your base instead of idling.

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Better Vehicle Squad Size

Vehicle capacity scales with cargo slots: 4 + floor(cargoSlots/4). Pickup 5, Van 6, Truck 8, Bus 9.

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Buildable Bridges

Drag-build a walkable bridge across water with the wall tool. Real road, deck and railings; units and vehicles cross; survives save/load.

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CamControl

Smooth, eased camera motion for play and recording - continuous zoom, slow cinematic rotation, eased panning, plus a slow-motion key and a hide-HUD key.

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Cancel Paused Deconstruction

Cancel paused deconstruction tasks — vanilla blocks the delete button on partial demolitions.

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Cinematic FX

Buffed blood and tracers, demolish dust, impact craters, night thunderstorms.

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Clay Pit Fixes

Depleted clay pits regenerate production after a delay instead of being dead forever, and a depleted pit can be demolished to reclaim the land. Tunable in F1.

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Construction ETA

Shows time-remaining on build, repair, and deconstruct panels.

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Darker Nights

Actually-dark nights, full-moon brightness bonus, smooth dawn/dusk, day tone-shaping.

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Elder Population

Citizens age, retire, grow frail and eventually die of old age - a persistent population life-cycle with an anti-death-wave trickle.

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Explosives Planting Unlock

Force-unlocks explosives_planting so the open-beta demolition feature actually works.

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Extended Health

Occupational health: harder jobs make workers fall sick, a round-the-clock hospital, and night-shift recovery.

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Flares - mortar illumination (experimental)

At night, mortars autonomously lob illumination flares at dark infected clusters, revealing fog-of-war.

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Gunfire Lights

Real-time point lights for muzzle flashes, explosions, headlights, tower searchlights, antenna beacons.

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High Ground

Height matters: build true high-rises, garrisoned units fire from the top floor over your walls, and shooters in tall buildings get a range bonus. Each feature toggleable in F1.

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Hives - infected hive seeding (experimental)

Seeds extra infected hideouts across the map on a new game; they grow into lairs. Pairs with Surrounded.

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House Power

Powered homes get a +mood bonus, chimneys emit smoke, entrance lights at night.

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House Rebalance

Citizens auto-migrate to higher-priority housing when capacity exists.

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IFZ Mod APILibrary

Shared library other IFZMods depend on. Controller cache, time/night helpers, VFX + reflection utilities. Install if a mod lists it as required.

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IFZ Mod PanelsLibrary

Shared UI-panel library for IFZ mods. A dependency — install it only if another mod requires it. Gives mods draggable, closeable in-game windows (rows, values, bars, buttons, graphs) with no hand-rolled UI.

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Locale Fix (ConfigurationManager floats)

Forces InvariantCulture so ConfigurationManager can edit decimal floats on comma-locale systems.

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Mass Deconstruct - drag-box

Press K, drag a box over your base, confirm — every qualifying building inside is queued for deconstruction at once.

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Night Lights

Warm amber window lights across the city at night. Reconstructs the game's own window placement and lights a realistic, patchy fraction of windows after dark.

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No Map Limit - Buildings

Lift the hardware-scaled building-count limit that stops you selecting dense real-world map areas.

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NoPath - YesPath

Demolish the 'no path' buildings along the water that you normally can't get rid of. A real worker walks in and tears them down under normal rules — no instant teardown.

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Raider Escalation

Raider camps grow when ignored, weaken when fought, raid your base, and drop loot when wiped.

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Save File Version Unlock

Bypasses the Unsupported save file version check. Load older saves on newer game builds.

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Smart Worker Redistribution

Stalled construction sites auto-pull workers from idle jobs. Cancelled-build refunds auto-haul to a stockroom as worker-gatherable debris.

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Squad Auto Behavior

Auto-medbay when wounded, auto-resupply ammo, auto-return when dry, and (new) opt-in [SCAV]-tagged squads auto-gather loose piles near HQ.

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Squad Merge (right-click)

Right-click your own squad with another selected → merge into target squad.

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Squad Move and Fire (experimental)

Squads fire while moving instead of halting — on foot and in vehicles. Hold Your Ground truly anchors.

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Surrounded - siege mode

Vanilla swarms attack far more often and bigger; scavenge loot multiplied so you push out between waves.

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Swarm Fix

Restores late-game infected night waves that silently stop. The swarm aggro overflows past the top tier (Infinity/NaN) so no wave ever spawns again while raiders keep attacking; this sanitises the tier lookup so the hordes come back.

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Thai Language

Thai language support - bundles a Thai font as a TextMeshPro fallback so Thai text renders instead of boxes, and installs the community Thai translation.

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Unlocked Buildings

Bypass "too narrow / too complex" on splits, lift the custom-building restrictions (size + wall-length), and uncap the per-building storage / population / deconstruct-yield ceiling.

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